Research
                        
                            I previously worked on 3D computer vision and computer graphics, especially inverse rendering, 3D reconstruction, and 3D generation.
                            Now I am focusing on embodied AI.
                         
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                        No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
                         
                        Linye Wei, Jiajun Tang, Fan Fei, Boxin Shi, Runsheng Wang, Meng Li
                         
                        The International Conference on Computer-Aided Design (ICCAD), 2025
                         
                        
                        
                        
                        
                        
                        
                        
                        
                        
                        We propose LS-Gaussian, an algorithm/hardware co-design framework for lightweight streaming 3D rendering which 
achieves 5.41× speedup over the edge GPU baseline on average and up to 17.3× speedup with the customized
accelerator. 
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                        PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models
                         
                        Fan Fei, Jiajun Tang, Fei-Peng Tian, Boxin Shi#, Ping Tan
                         
                        arXiv, 2025
                         
                        
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                        We propose PacTure, a method to efficiently generate physically-based rendering (PBR) textures on a packed multi-view grid 
using a visual autoregressive model as multi-view generation backbone. 
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                        SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting
                         
                        Jiajun Tang, Fan Fei, Zhihao Li, Xiao Tang, Shiyong Liu, Youyu Chen, Binxiao Huang, Zhenyu Chen, Xiaofei Wu, Boxin Shi#
                         
                        The IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (Highlight), 2025
                         
                        
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                        We propose a 3D reconstruction method which models highly specular surfaces that reflect nearby objects through 
ray tracing in 3D Gaussian Splatting. 
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                        VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Light Sources
                         
                        Fan Fei, Jiajun Tang, Ping Tan, Boxin Shi#
                         
                        The IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (Highlight), 2024
                         
                        
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                        We use near-field lights, such as flashlights, as sources of lighting variation 
to enhance both the practicality and the quality of multi-view inverse rendering. 
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                        SPLiT: Single Portrait Lighting Estimation Via a Tetrad of Face Intrinsics
                         
                        Fan Fei*, Yean Cheng*, Yongjie Zhu, Qian Zheng, Si Li, Gang Pan, Boxin Shi#
                         
                        IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), 2023
                         
                        
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                        From a single portrait image, we estimate a tetrad of face intrinsics and uses 
spherically distributed components to estimate lighting. 
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