Research
I'm interested in 3D computer vision and computer graphics, especially inverse rendering and 3D generation.
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SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting
Jiajun Tang, Fan Fei, Zhihao Li, Xiao Tang, Shiyong Liu, Youyu Chen, Binxiao Huang, Zhenyu Chen, Xiaofei Wu, Boxin Shi#
The IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2025
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We propose a 3D reconstruction method which models highly specular surfaces that reflect nearby objects through
ray tracing in 3D Gaussian Splatting.
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VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Light Sources
Fan Fei, Jiajun Tang, Ping Tan, Boxin Shi#
The IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (Highlight), 2024
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We use near-field lights, such as flashlights, as sources of lighting variation
to enhance both the practicality and the quality of multi-view inverse rendering.
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SPLiT: Single Portrait Lighting Estimation Via a Tetrad of Face Intrinsics
Fan Fei*, Yean Cheng*, Yongjie Zhu, Qian Zheng, Si Li, Gang Pan, Boxin Shi#
IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), 2023
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From a single portrait image, we estimate a tetrad of face intrinsics and uses
spherically distributed components to estimate lighting.
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